Job description
**Job Title: Rigging Artist**
In this position, you will be responsible for enhancing character rigs to optimize deformation as well as developing mathematical node networks for both body and facial rigs. Your duties will also include scripting in Python to streamline processes and working closely with art teams to troubleshoot and fix rigging issues. Applicants should possess advanced skills in Autodesk Maya, along with a comprehensive knowledge of human anatomy and deformation principles. Expertise in Python programming and familiarity with FACS-based rigging techniques are essential.


