Job Summary
This role focuses on the maintenance, debugging, and enhancement of established graphics systems, aimed at optimizing performance and memory usage within a vast open-world environment. The position involves close collaboration with both engineering and art teams to create cutting-edge rendering solutions that elevate visual quality to new heights.
Responsibilities
- Maintain and optimize existing graphics systems.
- Debug graphics-related issues and implement enhancements.
- Work collaboratively with engineering and art departments to design innovative rendering solutions.
- Improve overall performance and memory utilization for large-scale environments.
- Explore and push the limits of visual fidelity in graphical output.
Qualifications
- 7+ years of relevant industry experience.
- Strong proficiency in C++ programming.
- Experienced in graphics programming for AAA console games.
- Professional knowledge of Unreal Engine 5.
- Familiarity with low-level graphics APIs and performance profiling techniques.


