Job Summary
The Principal Game Designer is tasked with spearheading the design and vision of player control systems. This role emphasizes collaboration across various departments including art, animation, and programming to ensure a cohesive game development process. The Principal Game Designer will also focus on the technical aspects of implementing gameplay mechanics, significantly influencing the immediate player experience in Unreal Engine 5 (UE5).
Responsibilities
- Lead the creative vision for player control systems.
- Collaborate effectively with art, animation, and coding teams to align design goals.
- Oversee the technical implementation of gameplay mechanics in UE5.
- Enhance the player’s experience through careful design of interactions and controls.
Qualifications
- A minimum of 5 years of professional experience within the gaming industry.
- At least one completed title shipped in a relevant role.
- Expertise in game engine platforms such as Unreal Engine 5 or Unity.
- Strong knowledge of scripting languages associated with game design.
Electronic Arts provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.


