Vancouver, British Columbia, V5Y 1V4

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Full Time
Hybrid
$204600 - $287500/yr
Principal ML Engineer

Architect and build scalable, reliable multimodal training input pipelines, from certified game capture through data processing and delivery to accelerators. Set pipeline standards and performance targets, diagnose cross-layer bottlenecks and failures, and lead architecture reviews while mentoring engineers and partnering with research and infrastructure teams. Requires 20+ years of development experience, including ownership of production distributed-training input systems and measurable improvements to performance, reliability, recovery, or cost. Candidates should have deep expertise in large-scale training frameworks and accelerator parallelism, multimodal data ingestion, dataset management, deterministic and fault-tolerant loading, and profiling distributed systems.


Electronic Arts provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
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